Procedural Process for Free throw in houdini

I have been looking up to working on video tutorials for a while until we were asked to make a step process for adding dynamics to objects in houdini.

First video is how i modeled the basket ball in XSI and how to place text on it.

Process of Project involves :  Modeling, Shrink wrap, Setting up folder structure, importing into Houdini , Re sizing in Houdini, Adding Dynamics, Trouble shooting, Dynamic solvers